AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')

function ENT:Initialize()
	self.Entity:SetModel( "models//Weapons//W_missile_closed.mdl" )
	self.BaseClass.Initialize(self)
	
	self.Entity.speed = 600
	self.Entity.minspeed = 600
	self.Entity.maxspeed = 3600
	self.Entity.acceltime = 3
	
	util.SpriteTrail(self.Entity, 0, self.Entity.Color, false, 10, 0, 3.2, 0.25, "trails/smoke.vmt")
end

function ENT:DrawImpact(entity, normal)
	CDEffect_impact_solid(self.Entity:GetPos(), self.Entity.Color, 100, 1.2, normal, entity)
end

